Graphic Eye Store: Iain Laurie's Horror Mountain

Our debut publication! Buy it now at our store, or read about the method behind our madness here.

Review: Only Skin by Sean Ford

Family, loneliness, ghosts and murder in this impressive debut graphic novel.

Review: The Moon Moth by Jack Vance and Humayoun Ibrahim

A classic science-fiction tale gets a new, comics adaptation.

Feature: Taste-testing the Apocalypse, part 4

It's the end of the world as we know it, and I feel drunk.

Weekly Reviews: The Secret Service #2 and The Manhattan Projects #3

Reviews of the better offerings from the spinner racks.

18 March 2012

Review: Baby's In Black by Arne Bellstorf


Baby’s In Black - Arne Bellstorf (w/a)
First Second, 208 pp., $24.99

Part of the métier of comics has been the proliferation and filtering of mythology.  In recent years, we have abandoned our folk stories and instead have raised our own popular culture to mythic status: Elvis, James Dean and, of course, The Beatles.  In Arne Bellstorf’s graphic novel, Baby’s In Black: Astrid Kirchherr, Stuart Sutcliffe, and The Beatles, he works to actively dispel much of the mysticism surrounding the band and return them to an altogether more humble position.

The book does not concern itself too heavily with the band members that most admirers will be familiar with, but rather focuses on a footnote in their history — their former bassist Stuart Sutcliffe.  His story is perhaps more compelling than that of his band mates, and Bellstorf’s deft hand shapes it into a tragic, poetic love story.

While the Beatles were struggling to find fame, they spent a few months in Hamburg on dodgy visas, playing seedy nightclubs and sleeping on the floor of an old theatre.  It was there that photographer Astrid Kirchherr discovered them and began a tempestuous relationship with then-bassist Stuart Sutcliffe.  The band introduced her to rock ‘n’ roll, while she turned them on to art and philosophy.  Sutcliffe — an artist in his own right — became enamoured with this world and left the band to stay in Hamburg where he studied under Eduardo Paolozzi.  He remained with Kirchherr until his untimely death at the age of 21.

It’s a story familiar to many (not least of all due to the 1994 film, Backbeat) but through Bellstorf’s eyes, it becomes more than mere biography, veering into the mythopoetic.  His style is beautifully understated, carrying the naivete of Franco-Belgian children’s comics in the linework, but imbuing it with rich, symbolic qualities.  That the colour black — in a black and white comic — can become so meaningful is truly an achievement.

He exacts this in a number of ways.  Primarily, there is Astrid herself.  She is practically the only blonde character in the book, so stands apart on each page as a chasm of negative space, like she is waiting to be completed and made whole.  Working in parallel is Sutcliffe’s artwork, which begins to use more and more black but, like Astrid, never reaches completion.  

The abundance of black in Sutcliffe’s life seems to reflect the onset of his epileptic seizures and his inevitable end.  Yet it is also infused with romance, as in the many dream sequences that punctuate the book, Astrid sees Stuart wearing a black scarf — a billowing, expressive swathe that seems to be the missing piece from her life.

In addition to the lyricism of his art, Bellstorf also has a fine knack for character and caricature — particularly in his rendering of the Liverpudlian boys, who he manages to present humbly, but with an inkling of their impending fame.  The scenes of the band performing feel like they’ve been taken directly from Kirchherr’s now-iconic photographs, and manage to capture the subtle nuances of each player with striking precision.

It’s hard to find fault with this work — it is obviously made with tremendous affection, but without ever becoming mawkish.  Even without the presence of The Beatles to give weight and import to its story, this is as touching and tragic a book as we’re likely to find this year.

-- Gavin Lees

Interview: Karrie Fransman


Until recently, Karrie Fransman has been a quiet voice in comics.  After self-publishing some weirdly-wonderful short comics, she honed her art through stints as a cartoonist for national UK newspapers.  This year, she debuted her first graphic novel, The House That Groaned, to great acclaim from the fan- and mainstream-press.  It's a dark, psychological novel about obsession and social entropy, all within the confines of a crumbling old house.  Karrie very kindly took some time out of her busy schedule to talk about the book, her unusual career path, and baking cakes.

-- Gavin Lees

Can you tell us a little bit about your background — where you grew up and how you came to be an artist?

I grew up in cold and old Edinburgh in Scotland, which is a fantastic place to feed the imagination of any budding wee artists. The city has been built and built up so that entire ancient streets are preserved underground. It is a city full of ghosts and memories for me. I've always drawn and told stories as a child (often acted out with little toys arranged around my room). I read picture books when I was young but I only discovered comics when I grew up enough to appreciate how amazing they were! This was surprisingly late — I was 23 and had just finished a degree in Psychology and Sociology when I read my first proper comic, Ghost World, and fell madly in love with the medium. 

Why did you decide on comics as your outlet?

I was blindly in love with comics from the moment I laid eyes on them. The medium is still so young and there are so many possibilities in discovering unexplored areas. You can create whole worlds with nothing but pens and paper, you have complete control over every element and, because stories can be created in solitude, it is a medium that really can tap into the darkest corners of the creators’ minds. 

Was Ghost World seriously the first comic you read?  Had you not grown up with The Beano and The Broons?

It was the first comic I ever bought. I used to steal The Beano from a boy buddy of mine. I loved the Bash Street Kids, but those knobbly knees kind of freaked me out. And I have a vague memory of once visiting 'Broon's World' — a weird Scottish theme park that tries to turn the comic into Disney Land. Very strange!

That was at the Glasgow Garden Festival in '88, and I was there, too! 

It seems like a very rare and fortunate transition you made from academia into comics. How did you evolve as an artist?  Had you always drawn, or studied art in high school? 

Yes — I studied art in high school and I continued to draw all the way through Uni — often doodling all over my notes and drawing smiley little neurons to help me make sense of mind-numbing subjects like Psychopharmacology. But I only started doing narrative stories after reading Ghost World. I think being kept back from art school made me all the more raring to go... and perhaps preserved some of my innocent love of making things without worrying about the judgement of others!

You've recently released your debut graphic novel, The House That Groaned.  Can you tell us what it's about?

It is set in 141 Rottin Road  a beautiful Victorian house converted into six, one-bed apartments. On the outside the house is lovely but inside it (like each of us) is slowly decaying. Electricity is failing, pipes are bursting and these incidents force the lonely residents out of their little apartments and into contact with one another. The residents pay homage to the great tradition of weird and wonderful comic characters like the super villains of DC or Marvel. There’s Barbara, the made-up make-up artist; Matt, a photographic retoucher who can’t touch; Janet, the tormented dietician; Old Mrs Durbach  a grandmother who literally blends into the background; the hedonistic Marion, matriarch of the Midnight Feast Front and twenty-something Brian, a 'diseasophile' who is only attracted to women who are sick or dying.

It sounds like my old flat in Glasgow!  Was there any particular locale that you had in mind when you conceptualised it?  I'm probably not the first to note the Rottenrow connection in the street name, but being from Edinburgh, I'm guessing you weren't a Rottenrow baby.

Yes! The parallel wasn't intentional. It was an imagined road but I guess the Victorian architecture is quite Edinburgh-y, right?

You studied psychology and your mum was a psychotherapist, does that have any influence on how you approach writing?

Absolutely. The characters in my book are all very extreme symbols of Westerner's anxieties with our bodies. Throughout the book we visit the characters during formative moments in their past and childhoods and discover how they came to be the people they are today. This is certainly a psychoanalytical idea, but it was so embedded in my upbringing that I've come to accept it as fact! Since I studied Sociology at university, the book was heavily influenced by some of the corporal theories I read when I was there. If academia if your cup of tea then I have a video that explains some of those ideas here.

It's interesting that you take such an active role in the analysis of your own work.  How far is that front-loaded when you're working on a comic?  Do you call upon theories and ideas that have interested you, or do you do further research when you've found a theme you want to express?

Hm... I guess being over-analytical is very much part of my character. I am always reading, watching films and soaking up anything that interests me. But I try to forget it all once I have a theme in place and just enjoy telling the story.



The characters in The House That Groaned are almost-impossibly bizarre, each with their own unique and often ironic quirk.  In that respect the story reminded me of Sartre's short stories and plays, where we see the characters not so much as living people, but agents of fate.  Are existentialism and fatalism ideas that interest you?

The 'fate' question is interesting and I wonder if it stems from the house. Some of the readers have seen the house as a kind of evil character or a 'haunted house'. I never intended this to be the case. It was simply supposed to be a normal body- ticking and clicking along and inevitably screwing up as it slowly decays. It's interesting that some people interpret this as 'evil' rather than 'normal'. The characters are swept up with this physical inevitability, so that, I guess, is fatalism. But my influences are less philosophical and more sociological, psychoanalytical... and occasionally spiritual. Though I should probably not draw boundaries between disciplines that ultimately overlap — art is always simply an attempt to make sense of human life in all its complexities.

How much of you is there in the novel's characters?  I know you were quite a sickly child when you were growing up, which you've said fed into Brian's diseasophilia.  Is the tension between Marion and Janet part of your own neuroses?

Interesting question. Yes — I was very ill as a child and used Brian to explore a subject that terrifies me. I have had a catalogue of strange illnesses that I dumped on to many of Brian's girlfriends. By flipping it round so that he embraced these illnesses, was an attempt at reconciling myself with the reality of diseased and dying bodies and my own mortality. As for Marion and Janet — I imagined them as two characters that often jostle for control and freedom within (in particular) woman's bodies — particularly when eating and dieting is concerned. I am very aware of the huge social pressure on most women in this respect. 

You seem to like compartmentalising ideas — whether it be aspects of a character, the way you organise a story, or the way you lay out a page.  Is it important for you to have that kind of structure in your work?

That is very well observed and certainly true! I love structure. My mind is overloaded with manic ideas, songs, chattering voices and repeated thoughts and requires a lot of discipline! I like to start thinking about ideas by creating boundaries to play within. The House That Groaned has a lot of structure- the division of the building into six one bedroom apartments, the panels and frames that box the characters in, or from which they break free etc. There is one point near the end of the book when the 'structure' of the frames falls away completely and the story continues without panels. 

Do you feel you need that rigorous structure in your writing?  I know for some writers — especially young writers — this can be a crutch in helping find their voice, while for others it's a deliberate stylistic choice (Chris Ware is probably the best example of this).  Would you ever feel comfortable doing a work that's more freeform and loose?

Ha ha. I am, on one hand, very structured, but equally I can be very uninhibited (as some of the more explicit scenes in the book will testify to). Perhaps I have a little creative Janet and Marion inside my head jostling for structure and theory vs freedom and impulsiveness!

Some of your comics actually transcends the print medium, and you've worked with sculpture, models and, erm, cakes.  What are you trying to achieve through these experiments?

Yes — on the subject of structure and boundaries I also like to play with the definition of comics as 'sequential art'. In my mind comics can be any kind of narrative (plays, prose, poetry) and any kind of art (paint, sculpture, mosaic). As long as you're choosing specific moments in time shown in sequence to create a narrative or convey information. I guess it takes us back to some of the historical comics- like the Bayeux Tapestry or Trajan's Collum. I create comics in sculpture form, jewellery boxes and Doll's Houses. I collaborate with digital wizard Jonathan Plackett to make comics for the iPad and iPhone and with my aunt, super-crafter Denny Fransman to make stained glass and quilt comics. As for the cake; I don't think my (rather gruesome) 'surgery cake' was a 'comic' as it's not a sequenced narrative... but imagine making a comic cake you could eat in sequence! I'll get on it!

Are you looking to any influences outside of cartooning when you're working on these three-dimensional pieces?

I usually start with the space whether it is a dolls house or an iPad and use the specific features of the medium to create an appropriate story to fit inside. For example you peer through the windows of the dolls’ house to 'read' the scenes sculptured inside so I created a story about voyeurism and femininity. I am influenced by loads of comic creators, artists, film makers and writers who sit on the boundaries of art and storytelling. I love US indie comic artist Eleanor Davis, Paula Rego, Kit Williams and Maurice Sendak. Since making these comic experiments I have come across some other comic artists who are exploring 3D- Argentinian comic artists Carlos Nine for example or Chris Ware with his cut-out-and-build houses in Jimmy Corrigan

Obviously there are aesthetic advantages of digital comics — being able to incorporate animation, sound and interactivity — but do you see there being any thematic or artistic benefits of the medium?

Would 'interactivity' count as an 'aesthetic' or 'thematic' benefit? Interactivity is certainly the biggest driving force behind my interest in digital. Finding new ways to immerse and involve the reader in an imaginary world that lets them play along, too.

Your early comics work was published by The Times and The Guardian newspapers, which is a very impressive feat for a young cartoonist.  What led you to work on those projects?

Lots of persistence! I was very much part of the UK's underground comic scene for years but wanted to make comics for a living. I got myself the 'Writers and Artist's Yearbook' and started sending comic strips and stories to all and sundry and was lucky enough to be picked up by The Guardian which led to my graphic story in The Times. There is so many talented folk in the comic world and success with editors and publishers boils down to an entrepreneurial spirit in getting your comics out there and an understanding of the market. 

How invested are you in the UK comics scene?  Your work has a literary focus which takes it away from the "traditional" mainstream and I know that, up until very recently, there weren't many opportunities for that type of cartooning in Britain.

I am hugely invested in the UK comics scene (in fact I just did a comic article about it here for Time Out). Although it's teeny tiny in comparison to the US, France and Japan there is an amazing amount of energy and talent. It's funny because the term 'literary' is a great compliment for the mainstream publishing and newspaper world, but a bit of a dirty word on the mainstream comic scene. My book's gotten some great reviews in The Guardian, The Observer and is due to be reviewed in the Times Literary Supplement this month, which is great if it's attracting new fans to the medium and growing the readership in the UK. That said, I'll always be a comic girl at heart and I'd like to keep true to all that makes comics such a brilliant medium  its accessibility, playfulness and lack of pretentiousness.

It's strange how the word "mainstream" is incredibly conflicted within comics.  We often refer to the "mainstream" as Marvel and DC superheroes, while the real mainstream in publishing is more concerned with the likes of Charles Burns and Dan Clowes.  Are you still keen to keep that distinction between your comics and prose literature?

Yes — I agree that "mainstream" is a conflicted term. I'm not too bothered how people categorise my work- as long as it engages them. However I am aware of the added responsibility for British creators to do their bit to grow our tiny market and bring comics to more people like the US, Europe or Japan have done so successfully.

With the critical acclaim that The House That Groaned has been garnering, has that opened up new opportunities for future projects?

Having spent a year and a half working on one book, I am keen to do some shorter stories over the next year before tackling my next book. I will be creating a 12-page story on a comic residency in April in Belgium — a country that really respects their comics and produces buckets of amazing artists as a result! Then I'm off to exhibit some of my comics at the Moscow Comic Festival in May. I'm also working on some more digital comics with Jonathan Plackett and have some interesting newspaper comic projects in the pipeline. 

26 February 2012

Review: Sacrifice by Sam Humphries and Dalton Rose


Sacrifice – Sam Humphries (w) Dalton Rose (a)
Self-published, $3.99, six-issue miniseries

While self-publishing comics is nothing new, self-distributing is an altogether ballsier move.  Sam Humphries showed that he knew how to work the system, though, with last year’s one-shot Our Love is Real — a story about people having sex with dogs and vegetables.  Puerile subject-matter aside, what was shocking about that comic was how successful it became without any reliance on Diamond Comic Distribution.  Instead, the creators sold direct to comic shops, and with some viral marketing and a little help from hyperbole-addict Rich Johnson’s Bleeding Cool website, it sold out of its first printing…and its four other subsequent printings.  While that put it at a little over 1,000 copies sold, for a book about zoophilia, that’s not bad.


Humphries has returned with a longer series, Sacrifice, which carries a more serious tone, but retains the same business model.  It seems to be working and the first two issues have sold out of their first printings, with the book keeping momentum with a regular bi-monthly schedule.  But the main question is, beneath all the hype, is it any good?

From the first three issues, signs would point to yes.  Humphries is certainly a writer of imagination and the set-up for the series is elegant, yet intriguing.  Hector is a young Joy Division fan (he wears an Unknown Pleasures t-shirt throughout the series) who is suffering from epilepsy, and as a possible result of a tattoo he has, he finds himself travelling in time to an ancient Aztec civilization.  Whether this is real, or is simply a by-product of his condition, is one of the series’ central enigmas.  But surrounding Hector’s time-travelling antics are his domestic issues with his family who are struggling to cope with his illness, and his own teenage existential dilemmas.

In Dalton Rose, Humphries has discovered a raw new talent and a worthy collaborator.  His angular, clear lines are slick enough to suggest the contemporary sheen of now, but he’s also not afraid to steep his pages in pools of black to really bring out the mystery and malevolence of the Aztec scenes.  There’s clear influence from Paul Pope and Mike Allred in his work, yet he has a strong grasp of body language and action that it never feels swiped or too derivative.  In fact, in some of the book’s trippier sequences, we begin to see a real distinct voice emerging, and it’s a real joy to see a young artist cut their teeth on something so unique, rather than rehashing genre tics that have been played-out countless times before.

Selling a book based on the Aztecs and Joy Division was probably not the safest move in comics, especially with such a risky distribution method.  However, that shows the conviction that Humphries and Rose have in their work — this isn’t a shock-tactic gimmick that might get some curiosity purchases, nor is it a model than can ride the speculator train indefinitely.  So, it’s just as well that the content justifies their reputation.

-- Gavin Lees

Review: iZombie, vol 3: Six Feet Under and Rising


iZombie: Six Feet Under and Rising – Chris Roberson (w) Mike Allred (a)
Vertigo, $16.99, 978-1-4012-3370-9

Chris Roberson seems to be living a charmed life in comics at the moment.  From seemingly nowhere, he appeared, working on a Fables spin-off, and a few months later, brought out this creator-owned series with Mike Allred.  With such a high-profile illustrator behind him, it comes as no surprise that Roberson is a talented writer and that iZombie is quickly becoming a tent-pole of the Vertigo imprint.  In Gwen — the beautiful, amnesiac, undead protagonist — he has crafted a unique, sympathetic and entertaining spin on the zombie archetype.

One of the problems with reverence of Universal horror in recent years has been the attempts to make these old, hackneyed concepts dark, modern and “relevant.”  Roberson and Allred get this and instead turn their love of monster movies into something fun.  Gwen’s world is rife with B-movie goofiness that seems to grow with each story arc, introducing us to were-terriers, skeeball-playing mummies, vampire paintballers and one character’s grandpa reincarnated as a cigar-chomping chimpanzee.  It’s a timeless blend of the modern and the retro, with Allred’s flair for costume on display in the endless fashion parade of the characters’ outfits, and the clichéd horrors deployed with a knowing wink.

This latest volume sees Gwen uncover more secrets of her past, and find that she’s been a pawn in some aeons-spanning occult plot.  Add some mindless, marauding zombies and a team of government secret agents run by a reanimated Abe Lincoln, and you have an idea of the level at which the creators are playing.  Yet, Gwen’s enigmatic background allows Roberson to temper his funny-bone and give us a central character that we want to see regain her humanity and not succumb to her brain-munching tendencies — for once the zombie threat becomes an emotional, rather than physical one.


Allred’s art, naturally, captures the world to a tee and the fact that it’s set in his native Eugene, Oregon gives it a unique authenticity (he’s even taken to mountain climbing to reference the landscape properly.)  Of course, he’s well renowned for his pop-art stylings (aided in no small part by the colours of his wife and long-time collaborator, Laura Allred) and they are vital here to giving the book its kooky aesthetic.  What’s often ignored about Allred, though, is his influence from Charles Burns in his inking — the intense, overly-rendered brushwork that brings such a bold and iconic look to his work.  This pitch-black edge means that, when needed, he can still bring the horror and the grotesque.  When Gwen lapses into her zombie instincts, her face becomes a twisted parody of its former self, emphasizing that emotional punch of her existential angst.

This is not a work of high aspiration by any means, but as an encapsulation of the imagination-driven verve and excitement that comics can still deliver, it’s perfect.

-- Gavin Lees

Feature: Taste-testing the Apocalypse, part 2

Elysian Rapture

To celebrate the impending apocalypse (or just a very old calendar finally running out) Fantagraphics have made a strange alliance with fellow Seattleites, Elysian Brewery, to release a series of 12 speciality beers with label art by Charles Burns. The beers are being released at a rate of one per month, with this month's brew being “Rapture” which, unlike its namesake event -- much to Harold Camping's chagrin -- arrived bang on time this month. Rapture is a heather ale, made with pale, Munich, and Patagonia Especial malts.



Out of the bottle, Rapture delivers exactly what we'd expect from a heather beer, with lively fizz, a rich orange hue in the ale and healthy head. It's an altogether sunnier affair than its Scots ancestor, Fraoch, with lighter colouring and more aggressive carbonation -- an optimistic way to usher in the changing of the season. Its aroma has a strong presence of caramel, which overpowers the more delicate notes of pine and herbs. Those Magnum hops really push the flavours out there, pleasing even the least-sensitive of palates.

With such a potent nose, it follows that Rapture's flavour is simple and direct. The hops provide a bitterness that's heavier than expected and lingers languorously on the tongue. There's some butteriness that comes through after a fashion that aspires to a smoothness that never really materialises.

Like last month's Nibiru, Rapture is a potent brew, with 7% ABV, which is perhaps too strong for an ale that really demands to be light, floral and refreshing. With such simple flavours, too, it doesn't feel particularly special for a high-profile, limited release like this, and lacks the imagination that marked Nibiru out as such a success. Much like its namesake, Rapture promises more than it actually delivers.

-- Gavin Lees



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