Graphic Eye Store: Iain Laurie's Horror Mountain

Our debut publication! Buy it now at our store, or read about the method behind our madness here.

Review: Only Skin by Sean Ford

Family, loneliness, ghosts and murder in this impressive debut graphic novel.

Review: The Moon Moth by Jack Vance and Humayoun Ibrahim

A classic science-fiction tale gets a new, comics adaptation.

Feature: Taste-testing the Apocalypse, part 4

It's the end of the world as we know it, and I feel drunk.

Weekly Reviews: The Secret Service #2 and The Manhattan Projects #3

Reviews of the better offerings from the spinner racks.

28 August 2011

Comics: All the Dead Superheroes #1

Click for full-size image
All the Dead Superheroes is a continuing strip in fortnightly installments.  Full issues of the comic can be found at: www.allthedeadsuperheroes.blogspot.com

Story and art © 2011 Iain Laurie

Feature: Happy Birthday, Jack


Had he still been alive, Jack Kirby would have been 94 today.  In light of this, and recent events involving the Kirby estate, I reread Mark Evanier’s wonderful Kirby: King of Comics monograph today. 

Seeing his fifty-year career compressed into a scant 200 pages is like witnessing someone being pummeled by a cage fighter no matter where his career took him, he was continually being screwed-over by shysters, nepotists and outright liars; denied the earnings and even recognition that he not only deserved, but outright demanded.  In today’s fan-run comics industry, this kind of practice is still mostly intact: creators get recognition, but are still denied the job security and pension that Kirby and his contemporaries railed so hard to receive.  Indeed, the modern industry helps cast a somewhat lugubrious light on his career.  It’s almost taken for granted that mainstream comics now are “the entertainment biz” and is a somewhat prestigious, exclusive dare I say glamourous? field.  Kirby’s time was different:

…he’s trying to do the most important thing he believes a man can do: provide for his family, bring home a paycheck.  Nothing else matters if you don’t manage that.
Evanier, pp. 15

No matter what happened, how high his star rose, how over- or underworked he became, how beaten-down by the system he was, it always came back to family.  All the wild space vistas and superhuman struggles weren’t done out of a need to live out impotent boyhood dreams, but out of love.  It seems that his prodigious imagination was spurred on by that basic human drive to care for his own he knew that in order to keep working, he had to be better than everyone and only then could he reliably give his family what they needed.
It seems so obvious now to look back on his seminal work and see how it all comes back to community and family: The Newsboy Legion, The Boy Commandos and, of course, The Fantastic Four.  That The Thing is his clear analogue in that family speaks volumes about how Kirby’s self-image had been beaten down over the years.  He wasn’t the educated, dashing Reed Richards, nor the hot-headed raconteur Johnny Storm (that was Joe Simon and later, lamentably, Stan Lee who was able to sell Jack’s ideas to publishers and editors;) no, he was the gruff slugger that, in spite of a coarse exterior, always held family as a main priority.

Earning a living. Being a provider.  The only two things Kirby really seemed to want in his life.  That now, after his passing, his creations are helping to line the pockets of Hollywood producers, it’s infinitely more tragic that the courts deny his family even a small slice of those profits.  Sometimes it can be difficult to side with the families in these cases the saga of the Frazettas being one in recent memory that may have soured us to entitled money grubbers but the case here is one that Kirby fought almost all his life.  Even in death, he continues to be beaten down by the same shysters and liars (a certain Smilin’ Someone continuing to swindle his old partner) which only compounds this travesty of justice.

But, the family’s appeals are working their way through the Kafkaesque nightmare of the court system, so perhaps there is some hope on the horizon.  On the man’s birthday, it’s not the time to wallow in his failures and rather reflect on the glories.  Let’s remember those timeless characters and iconic panels that blasted their way through our memory and into our history, those works of pure imagination that transcended reality and, ultimately, were made out of love.

-- Gavin Lees


Review: Casanova: Luxuria by Matt Fraction and Fábio Moon


Casanova: Luxuria - Matt Fraction (w) Fábio Moon (a)
Image, $14.99, ISBN: 978-0-7851-4863-0

Poor Matt Fraction. His early work on titles like Mantooth and Five Fists of Science showed intelligence, creativity and a unique new voice in comics.  We knew he’d go on to bigger, better things. So, when he began work on Iron Fist and wrote those Thor one-shots that were seemingly soundtracked by Viking metal, it was exciting.  Sadly, it wasn’t long before he got dragged down into pan-company crossovers and Greg Land began turning his X-Men comics into all-too-obvious porn tracings. One can’t help imagine that the decline was preceded with a trip to room 101 and a rousing chorus of “I love Big Brother.” Thank heavens, then, for Casanova.

Begun with Image as an experiment in form and publishing — a self-contained story every issue, with a $1.99 price point — it lasted 12 issues, covering two story arcs.  Each arc was illustrated, beautifully, by one of the twin artists Fábio Moon and Gabriel Bá.  And then it vanished for two years, only to be resurrected at Marvel’s Icon imprint, this time in full colour.  This second collection arrives as the third story arc begins to make its debut on the spinner racks.

Casanova captures everything that is great about Fraction’s writing: it’s smart, literate, endlessly inventive and, above all, a whole lot of fun.  Casanova Quinn is a secret agent, living a second life in a parallel universe, where he works for an organization called E.M.P.I.R.E., run by his father.  The big bad is an evil genius called Xeno, who runs W.A.S.T.E. and might just be Thomas Pynchon (and since he spends all his time covered in bandages, who’s to say otherwise?).  Quinn is notably absent — lost in time — for most of this volume, giving the spotlight over to a blue-skinned alien, Sasa Lisi, who is searching for him in order to preserve the integrity of the multiquintessence…whatever that is.  In this mind-bending plot, it takes all the best strands of the spy genre and smashes them together with Michael Moorcock sci-fi weirdness (that Casanova’s dad is called Cornelius is an obvious nod in this direction).

What’s brilliant about the narrative is that it has a stream-of-consciousness edge to it, that manic edge of creativity that comes from inventing an entire world and having it play by your rules.  Much like those Hitchhiker’s Guide radio shows where Adams was literally making it up as they went along, it feels like we’re reading Fraction’s freeform experiments in storytelling.  What saves it from being a mess, though, is his innate sense of structure, so that all the strange leaps in logic and bizarre plot twists hit the right story-beats, holding the whole thing together.  In the end, all the loose-lying plot strands are tied-up and in its final few pages, it might just make sense after all.  Fraction may be unafraid to experiment, but he’s still a consummate storyteller.

Also there to temper the weirdness is the art of Fábio Moon.  His brushwork is self-assured enough to render even the wildest flights of fancy in a loose, stylish way that still gels with the story.  Moon is a very different creature to Fraction, though, and while the weirdness of the story would have most artists turning to the dark and grotesque, he instead turns to glamour and high fashion.  In Casanova, the women are all impossibly beautiful, the men immaculately tailored and, all the tech coated in a futurist sheen that places the book in an appropriately disjointed timeline.  It’s hard to ignore the seductive nature of his art and, in a way, it’s what really sells the book.  After all, what is a spy movie without sex appeal?


It’s refreshing when a comic has the substance to support its style — and vice-versa.  It’s also a real pleasure to see mainstream creators get back to their indie roots and let their creativity run wild, indulging all their whims, with nary a thought for continuity or breaking someone else’s toys.  It bears repeating: Thank heavens, then, for Casanova.
-- Gavin Lees

Interview: Chuck BB

It seems unfair to call the art of someone so innately tied to metal music "pop", but Chuck BB's unique angular take on comics art is precisely that.  Injecting that sensibility into horror titles, and investing his manic energy into comics about black metal have marked him out as an unconventional, but vital voice in independent comics.

With the second volume of Black Metal, his demons and vinyl-collecting epic with writer Rick Spears, about to be published, I spoke to Chuck over email about the evolution of his art, H.P. Lovecraft and Satan.

-- Gavin Lees 

You're from Redondo Beach — what was it like growing up there?

How did you get your hands on that top secret info?  Just kidding, Redondo is OK.  It's a nice area, being near the beach and all.  It is close enough to LA to get work done, but it's also just far enough to be lazy about going to the city.  Growing up was actually sort of fun, I was heavily involved in the ’90s local music scene, which was mostly punk and hardcore.  I'm glad for that, it helped cement some good ethics, and music views in my noggin that I've branched off and grown from.   So the South Bay is OK, so long as I never have to hear another Pennywise song for as long as I live.

When you say “good ethics”, what do you mean?  Were you a straightedge kid?

I guess I should rephrase that, and explain.  I picked up a DIY ethic.  Being involved in that scene made me realize that I could just do anything I wanted to, I even did a zine for a few years.  It made me want to be active and creative.

What led you to working in comics?

I've been reading comics since I was a little guy, and even though I stopped reading them in the mid nineties, the seed was already planted firmly in the back of my brain.  It wasn't until I was exposed to the non-super hero indies after high school that I started seeing it as something I could do.  While in college, I started making mini comics and going to APE and Super Market in LA and after a while I got a little better, started meeting other professionals and it sort of progressed from there.

I think the mid-nineties turned a lot of people off comics.  What indie titles rekindled your interest?

I wish I could think of some off the top of my head.  This isn't an indie title, but a friend forced me to read Preacher and after that I saw what comics were capable of beyond tights and capes.  He also had me go back and read Sin City, which was around in the ’90s I guess but I wasn't aware of that kind of stuff.  Also Hellboy drew me back in as well.

What were your early minis like? I don’t imagine you were the type to do navel-gazing autobio comics.

I still had interest in superheroes, monsters, things like that — but after reading the aforementioned books I saw there were different angles you could go with that subject matter.  Maybe making it cuter, or giving it greater emotional value.  So my minis were all over the place, I wasn't sure what I was going to do but they forced me to draw and get into sequential storytelling.  I did do some cartoonier auto-bio comics my first go around, and I found them a few days ago in my dad’s garage... they are terrible.

Your first published work was with Steve Niles on Secret Skull. How did that collaboration come about?

A friend of mine lent me a copy of 30 Days of Night, and these Cal McDonald paperback books, and I loved the shit out of them.  From there I found that Steve had this awesome online message board community on his website.  Tons of excellent artists were posting their works there, so I decided to do the same.  Steve saw my stuff, and dug it.  I think he noted my interest in drawing skulls — and he had the perfect gig to snap me into.  It was an excellent opportunity, even if I was still a little green at the time.

Was it intimidating, being a young artist and having this be your first long-form work?  Was Steve quite encouraging?

Steve is awesome — he was super excited about the book.  Just the fact that he had faith in me to do the book was very encouraging.  It was pretty intimidating, and I was doing it while still going to school, but I just chugged away on it for better or worse.  There was a lot of experimenting, and aping of other artists coloring styles (or at least trying to ape).  It was a great opportunity for my first long form work to be attached to such an exciting writer as Steve.

Your art changed quite dramatically after that and became a lot cleaner and more stylised.  What drove this change?

In short, I was still trying to find my voice.  Secret Skull proved to be a great place for me to get my start, but even as I look at it now (and it’s hard for any artist to look at their earlier stuff) I can see someone who is growing and experimenting with each page.  I was also doing it while I was in college, and during that time I grew up a lot and found inspiration in other styles of art including animation design.  I wanted to fuse together the design styles I saw and loved in animation with something that would work for comics.  That's sort of where the journey began.  You will see even more transition or tweaking between Black Metal book 1 and book 2. 

What type of animation were you looking at?  I don’t know if you know Joel Thrussell’s work, but I see a lot of similarities there. (And if you haven’t seen his video for “War Photographer” by Jason Forrest, you really ought to!)

I was loving Genndy Tartakovsky on Samurai Jack, and Bruce Timm.  All that stuff had such style and a fresh breath of air.  Animation design is so clean, and the storytelling is so easy to follow.  I have indeed seen that “War Photographer” video, it’s great.  I don't think I saw it until after I had already developed my style — but it’s super cool and I love it, and it definitely is in my wheelhouse.


A few of your projects have been music related — the CBGB anthology and the Black Metal series with Rick Spears.  Is music a big influence in your work?

Absolutely!   I grew up in a punk scene in the South Bay, I wrapped myself up in it — I just love being a part of music.  I've worked at two record labels in my life, but felt that I wasn't content with being a less creative part of the music industry — I wanted to be the talent, but I never played any instrument as well as I can draw.  Music is something special, and I love quite a bit of it.  I'm always listening, and getting nerdy about it.  While I work, I am usually spinning some vinyl or MP3s... and lots of podcasts.

What did you do when you were working at the record labels?  Were these just day jobs to support your art?

My first job out of high school, before I had even thought about getting back into comics was at this great indie label Oglio who are notable for reissuing ’80s music, and releasing Jackie the Jokeman (of Howard Stern fame/shame), and a bunch of other cool stuff.  That experience actually was pretty great, it was in Redondo and I got to meet a lot of great people and I learned a helluvalot about the industry and music in general.  I also interned at Century Media which is a huge metal label, that was fun because their back catalog was full of great music — and I started working there just before I decided to art school — and promptly left the label thereafter when it was pretty clear that there wasn't a place for anything I personally wanted to do there.

Have you ever been commissioned to do any album art?

I have never been commissioned to do album art, but with the rise in vinyl popularity I think album art has a place still.  I would love to do some — so if any band reads this, get at me!

Do you find it easy to convey music in pictures?

I don't know if it’s easy, and I don't know if I'm doing a good job — but I think that comics allow you to do anything you want.  So you can always think of creative ways to convey ideas like sound and mood with graphic elements and other tools that comics provide.  The blank page is your oyster, and I've always felt the best com art in comics were the most expressive and had a certain melody to their style.  Certain artists have such a unique style, that you can almost hear the soundtrack.  I would hope to reach that level.

I think your drawing has a lot of energy and definitely has a lot in common with graffiti art (which is closely tied in with music culture).  Do you look to urban art to help capture a particular look or style for your characters?

It's totally strange, I've heard this before — but I have very little interest in street art outright.  But I'm sure being in LA and seeing that stuff it somehow subconsciously dripped into my brain.  I also do enjoy other artists who have urban art influence, Jim Mahfood for one.  That stuff certainly has influenced me.

I see that you're going to be in a gallery exhibition based on The Garbage Pail Kids soon.  How did that come about, and is gallery art something you'd like to do more of?

Yes, the Garbage Pail Kids show at Gallery 1988 — they do tons of great pop culture shows with great illustrators.  I did the Twilight Zone show with them, where I picked my favorite episode - one not referenced much I think called "Come Wander With Me."   I plan to do more of their shows in the future, they're just super fun.  I have dabbled in Gallery art here and there, and a place like 1988 is probably more my speed than traditional gallery work.

The Black Metal books are quite curious in terms of format — tankobon-sized pages with manga-esque page layouts — it seems quite at odds with the subject matter.  How did you decide on the format?

Rick and I had previously had the book set up at a different publisher that dealt mostly with the manga-size format, but that didn't work out (for the better).  Oni also was planning a few OGN manga-formatted books, and our book really fit with what they were doing.  Also I love the format, a comic that fits in your pocket, it’s easy to handle.  It's like the 7-inch of the comic world, and there's nothing more metal than an analog format in black and white.

I don't know that I'd consider shoujo manga particularly metal!  Although, are you a fan of Detroit Metal City? 

I'm embarrassed to say I haven't read it yet, but I have seen a lot of imagery from it and it looks great.  Also have you seen the reissued all black editions of Death Note?  A giant all-black brick of comics; that is a pretty metal-looking book.

You've been involved in a few H.P. Lovecraft related projects, too — providing covers for Fall of Cthulhu and illustrating his "Nyarlathotep" poem.  What attracts you to his work?

I sure do love me some Lovecraft, but it is funny because I don't think my style is a style people would normally equate with the visions of Lovecraft.  But I'm happy to do it. I love all the content of Lovecrafts works.  One of the podcasts I listen to with some regularity is H.P. Podcraft, a HPL centric show where they break down and discuss his various stories.

See, I don’t think a lot of people “get” Lovecraft, and I think their ideas of visions of Lovecraft have been tainted by bad airbrush art on ’80s rock albums.  The gods and monsters of his stories are very abstract and iconic — things that are totally at odds with reality — so I think your style gets to the heart of his aesthetic.  Are there other artists whose work you think characterizes the Lovecraft look?

Thanks! I think Lovecraft's characters are often indescribably descriptive, you know?  I think that the art can be wildly different than what has been done so far, and it’s sort of insulting to Lovecraft's work to assume it has to look one way or the other.  There is a lot left up to the imagination in his stories, so why not fill it out with various styles.  I honestly mostly see more of the same as far as Lovecraft art goes, Cthulhu always looks the same and the colors are always dreary and dark.  I'm sure I've seen some cool interpretations, but none are coming to my mind at this moment.  I would love to see more HPL art that really pops!

Were you looking at a lot of hieroglyphics and primal art to get the look of “Nyarlathotep”?

Yeah, the story at one point makes note of the Egyptian roots of the character, so I definitely wanted to infuse that. I love iconography like hieroglyphs or 16th century iconography for the occult.  It just conjures up such strange frightening images in my head.

Are there other horror writers that you enjoy?  Any that you’d eventually like to adapt into comics?

I don't read a lot, but I love Matheson.  A lot of this stuff has been already adapted, so I don't know that there is room for me.  But I'm definitely interested in making horror look a little different and maybe more pop than it’s comfortable with.  I think a lot of Horror art is stale, there is much great, but it has all already been done.  I think horror in general — like HPL — has these supposed strict rules about colors, and styles of art that work best, but it could use a change.

The second volume of Black Metal is due out soon.  What can we expect from this next installment?

SATAN!  Seriously... It picks up right where Black Metal 1 leaves off and heads into pretty epic territory pretty quickly.  There will be some serious character motivation and some pretty unexpected directions it goes.  If you felt the cliff hanger from part 1 was intense, just you wait.

You seem to be enjoying the hell out of this.  Is Black Metal pretty much a dream project for you?

Yes.  It's the project that gets me the most excited.  I really get to have fun with Rick’s words.  No matter what else I'm working on, Black Metal is always on my mind.

What’s the collaboration between you and Rick like?  Do you collaborate on the plotting of the story?

Rick handles most of the story and plotting, but we've discussed the overall arch and agreed upon it.  I come back with notes on the script, mostly on how to make it more metal if it needs to be pushed.  Working with Rick is great, he really got the direction I wanted to go with a Black Metal epic.  Sometimes I add an extra panel, or break up panels but the script works so well that I can do that without changing much.
 
There's been a four year gap between volumes.  Was this a deliberate hiatus?

It sounds depressing when I think about that missing time, but I will just say that it wasn't deliberate: life and other projects got in the way.  We're in a great place now, and we will see the end of this series without such a gap in between.  That is a promise!

How many volumes are planned?

We have from the beginning imagined it being a 3 book series.  It won’t quite reach 666 pages in total, but it will still be a whole lot of metal for your comics dollar.

The only piece of comics that I think you've written is the "Ad Astra" story in Flight vol. 3.  Are you planning on writing more of your own work in the future?

That isn't actually true, but it may seem that way.  I actually write a monthly comic strip in the pages of Decibel Magazine.  It's a metal mag, the only one still being published in the US — but also one of the best rags I have ever read on the subject and I'm proud to be a part of it.  I have been doing it for 3 years, and it's really developed into something I'm pretty proud of.  As far as other projects, yes, I do feel that there will be more writing in my future.   I've got a few ideas that are brewing — but they are not ready to talk about just yet.
The strip for Decibel, this is Stone Cold Lazy?  Can you tell us a little bit about what it’s about?

Stone Cold Lazy is really my place to have fun with metal.  I have fun with notable metal bands, cover art, themes, even band members.  It's mostly a joke strip, but I have a cast of reoccurring characters that have rotated through the strip — and I've finally found my main character in Travis Terror, the Teenage Thrasher.  It's sort of an evolving project, and I could see doing a longer form story with the characters in the future.

Decibel ran a comics special the other month.  Do you see a lot of crossover between the two scenes?

I do, they had a bunch of great artists that have dabbled in the metal world.  Metal is a HUGE scene, it is pretty all encompassing of all extreme music.  There are lots of fans, and there is a camaraderie you can instantly find in someone when you find out they are into metal.  So it doesn't shock me there is an overlap between metal and comics, and I love it!  With metal exploding in popularity, and poking its head up even more in the mainstream — I wouldn't be surprised if we found metal influence in lots of different forms.
I think that's quite perceptive.  I'm not sure if it happened in the US, but back in the late '90s in the UK, mainstream fashion stores (not like Hot Topic or anything like that) began selling metal t-shirts, so you'd see some very fashion-conscious ladies wandering around in Motorhead shirts.  It was weird.  I'm seeing that more and more with comics now, that it's becoming a fashion statement to wear a ready-faded Hulk shirt or whatever.  Do you welcome that mainstream acceptance of the medium?

Yeah, I mean I think Iron Maiden and characters like Lemmy & Ozzy are definitely in the mainstream and have been there for a while.  So there is already a fairly decent acceptance of metal.  I mean the Maloik (metal hand sign) has pretty much replaced the “peace sign” in every photograph with young folks.  It may lose some of its edge in the translation but Metal is here to stay.  There is some music in the genre, well a lot of it, that will never be mainstream and that's perfectly fine — no one is doing it for that reason - but I think the sensibilities of Metal and at least the knowledge that Black and Death metal exist is no longer the underground secret it had been.  Also, I think that it’s fine for metal to get a taste of the mainstream, it won't kill the underground or the unknown, and I think it's a little more open minded than it might seem initially.  They say nerd culture is mainstream, and the awareness is — but that doesn't mean that people are eating it all up ravenously like a real fan would.  So I'm not concerned on any level.

27 August 2011

Review: Nursery Rhyme Comics


Nursery Rhyme Comics - Chris Duffy (ed.)
First Second, $18.99, ISBN: 978-1-59643-600-8

Old folk tales and fables have been a reference point for many successful modern comics — from the ubiquitous Sandman, through Hellboy and Fables, and more generally infusing the work of Bryan Talbot, Jill Thompson and Richard Sala, to name but a few.  It seems, then, almost a no-brainer to trace this influence to its most primal and vital source: nursery rhymes.  Ingrained in our memory since childhood, these absurd, fantastical ditties have in them a melting pot of cultural identities, superstitions and jumbled history; archetypes and morals that imperceptibly shape our view of the world when we’re young.

"Solomon Grundy" by Mike Mignola
For their collection of Nursery Rhyme Comics, First Second have assembled the leading lights of alternative cartooning, from established names like the Hernandez brothers, Mike Mignola, Gahan Wilson and Jules Feiffer to relative newcomers like Theo Ellsworth, Laura Park and Vera Brosgol, and everywhere in-between.   Each has taken a nursery rhyme to transform into comics, some that are as old as memory itself, and others with identifiable authors like Edward Lear.  The unbelievably high caliber of creators on offer here is enough to make any review practically redundant.

What’s intriguing, though, is the variety of ways in which the artists approach their sources.  For some, it is a pure illustration job, but one undertaken with obvious joy, that doesn’t stray too far from the accepted reading of the rhymes.  You have to wonder how many of those readings come from the Mother Goose books we read as children, and perhaps how many youngsters will grow up with these as their images of the nursery rhyme tales — it’s hard not to envy the child who forever has their image of Humpty Dumpty as a Gilbert Hernandez drawing.
"Humpty Dumpty" by Gilbert Hernandez
The real beauty of the collection, though, is where the artists offer an alternative take on the stories.  Lucy Knisley’s old woman who lived in a shoe becomes a rock ‘n’ roll babysitter (giving us a more acceptable take on the “whipped them all soundly” line); in Dave Roman’s hands, “One, Two Buckle My Shoe” becomes a tale of cloning and genetic engineering and James Sturm’s “Jack Be Nimble” is entirely too smart-ass for his own good. 

"Jack Be Nimble" by James Sturm
While it’s hard to escape the politics in rhymes like “The Lion and the Unicorn,” most of these nursery rhymes are simply fun ways to spark the imagination.  It’s a delight to witness so many of these sparks lovingly rendered in this volume.
-- Gavin Lees
"As I Was Going to St. Ives" by Theo Ellsworth

16 August 2011

Interview: Joseph Lambert

From bucolic explorations of the seasons to child-eating monsters, the works of Joseph Lambert are some of the most original, thought-provoking and sumptuously-drawn comics to emerge in recent years. A graduate of the Center for Cartooning Studies in Vermont, his short stories have been published in various anthologies and in his debut collection from Secret Acres, I Will Bite You!

I spoke to Joe over a glitching, distorted Skype connection about his life, work and love of the colour yellow.

-- Gavin Lees

Where was it that you grew up?

I grew up in Kansas. Theres a little town called Newton. Are you familiar with Kansas at all?

Not at all.

Well, theres a big city called Wichita and its near there.

So it was a fairly typical small town?

Yeah.

What was it like growing up there? Were you exposed to a lot of art and comics while you were growing up?

Maybe a little bit. I think the only comics I was exposed to were the newspaper comics and there were a few superhero comics that I would read, because it was the 90s and they were fairly popular for a while. The X-Men cartoon had come out and they were really popular at that time, but I never had a comic book shop in my home town. So Id get comics at the supermarket, whatever they had. So I was exposed to a little bit.

As far as being exposed to art, my grandfather was a set designer for theatres and a sign painter, and he was a freelance artist for a living and he would expose me to what he was doing and what he thought I might be interested in. So, thats where a lot of my art knowledge came from as a kid.

Is that where your lettering technique comes from because you had a pretty unique sense of design in your lettering did you pick up a lot of techniques from your grandfather?

Maybe. I think so. If nothing else, then I inherited an awareness of the craft of lettering. I guess it was just always in the back of my mind, so maybe thats where it comes from. Id never thought about that. Ive always been aware of it being part of the design process and that it can be fun to play with.

You say that you had a fairly limited exposure to comics as a child just the funny pages in the newspaper and the odd superhero comics so when was it that you decided you were going to take it more seriously?

It was pretty early. I dont ever remember deciding that I wanted to be a cartoonist; it was just always something that I thought I could do. Ive always been drawing. I never had one of those periods when I stopped. A lot of my peers had a period, you know: they draw when theyre a kid and then they grow out of it for a while, but I never had anything like that. I just drew for a long time. I think having my grandfather be a professional artist was beneficial because then I saw that adults could be artists and that it was a possible to make a living. So, I never stopped.

I think every kid draws when theyre growing up I know I did, and for a short period of time I was convinced I could be a cartoonist. Again, it was the nineties and a lot of people were doing really well with what I perceived to be limited talent. Was there a point like that for you when you saw someone elses work and thought that you could as well, if not better?

I don’t know if there ever was a moment. I’m really bad at paying attention to key moments in my life where big decisions are made. Everything just happens gradually, I think, at least I’m not aware of when the decision was made it was just in my periphery so much, reading and drawing comics. It just seemed like something I could do. I guess it’s strange looking back on that now, since I never really had an awareness of what it meant to be a cartoonist. I would just draw doodles and drawing in notebooks. I knew I liked to draw, but I never had a concept of what it was to draw a comic until much, much later. I don’t know if there was a catalyst or any milestones.

What comics were you reading then — was it solely mainstream material, or did you have an awareness of indie or alternative cartooning then?

No, not at all. I had a very a narrow experience. I was mostly Marvel books: X-Men and some Spider-Man, a little Batman in there. But I didnt have awareness of indie comics maybe an Image title was about as far away from Marvel books as I got. So maybe college or high-school. I read a lot of Wizard magazine and there was a point where it seems like they consciously tried to introduce more independent titles to people who read mainstream books. I never really read much, though, since they had that aura of being different or difficult.

Dangerous?

Maybe maybe not. Maybe I just felt that way because they were different to what I was reading. A lot of them were in black and white, a lot of them dealt with different subject matter to the books I read.

Were you taking art classes while you were in high school? Im curious as to what your formal training was like as you were growing up.

Yeah, I did. I took a lot of art classes. There were two art teachers in my high school and they were husband and wife, so the art department was really tight and really well set up. There were a lot of options available since she was a painter and a ceramicist and he was a painter and a designer. So, they had a really varied program and I took every art class that was offered, so that when it got to my final year in high school, I only had two non-art classes and everything else was just art. It was just basic stuff like painting and drawing, as well as a little bit of design and some ceramics. I did that for a long period of time.

At that point, did you have an inkling that was something you would do professionally? Or were you like a lot of kids that you just did what you were good at?

That was there all Ive ever wanted to do is to be an artist. I think at point I was naïve enough to think that it would be easy. I didnt worry about having a fallback or having any other kind of trade. Like I said, in that last year of high school, I only took the bare minimum that I needed to graduate. I didnt take any of the higher math or higher science classes that maybe would have benefited me, had I tried to do anything else or go to a real college. I just put all my eggs in one basket and I never questioned that. Its worked out so far!

What did your parents have to say about that? Were they supportive of your decision to be an artist? 

Yeah, they were supportive. For the most part. My parents are pretty young, and I think raising me and my brothers was tough for them, so I think just the fact that I'm working for a living is enough to make them happy. I think their happiness is And since my grandfather was an artist for a living it was easy for them to accept that as something that could support me.

Did you move directly from high school to CCS, or did you attend another college in the interim?

I went from high school to SVA the School of Visual Arts in New York. I went there for a year, but then I ran out of money, so I went back home to Kansas for a while. And then, my girlfriend at the time shes now my wife she moved to Colorado and I moved with her, shortly after and I went to school there for a while at the Art Institute of Colorado. And then I didnt like that school, so I quit going. Then we got married and I worked for a little bit and then a year later I went to CCS. So I was there between 06 and 08.

What was like for you being in a college art program, was it just general art classes you were taking or were you able to focus on comics and illustration?

In NY it was general art classes because it was the foundation year and all students had to take basic drawing, basic painting, and I tried to incorporate comics into what I did I think a lot of cartoonists did that if they were to go through a regular art program I tried to incorporate comics into whatever assignment it would be allowed in. I think I did try to focus on my illustration so that I could do that if I had to. I do like illustration and I do like painting, but comics just always comes first. So I had a good time, even though I couldnt do comics full-time. Until, that is, I went to Colorado, because that school was just so boring and lame, not being able to do what I wanted to do which is comics was really difficult, There I was just studying mostly graphic design. It was not fun.

Having grown up on superhero comics, is that the type of comics that you were aiming towards then? Did you want to be a Marvel artist? Or had your tastes grown by that point?

Yeah, I think I thought that I would be a Marvel artist when I was a kid. But that changed in college when I was exposed to other types of comics and I realized that I could do pretty much whatever I wanted. But I think that, until I went to CCS, in the back of my mind I always thought that if I needed to make a living as a cartoonist, I would end up working for one of the mainstream comic companies, and do my own comics on the side.

I guess when I came to CCS, one of the big changes was getting to meet all these actual cartoonists who dont work for Marvel or DC. SO I got to meet all the faculty who work here and I got to see the work that they were doing and how they lived and how they were able to support themselves as they did their own independent comics. So that was a big eye-opening experience. Once I was exposed to that lifestyle and that career path, I immediately adapted to that, because I knew that was what I was hoping for. It was a good fit for me.

So, who taught you at CCS?

James Sturm and Steve Bissette were the two permanent faculty members that were cartoonists. Then Jason Lutes came my second year and became a permanent faculty member. Then, every week theres a visiting cartoonist who comes to the school and lectures and sometimes teaches a workshop or two. So we would have a regular rotation line up of different cartoonists who would come in.

Were there any of them who were particularly influential in your own work?

Oh yeah, absolutely. Like Ivan Brunetti, and Seth and Lynda Barry was really great. I feel like Ive met so many of my cartooning heroes at CCS: Ron Rege, Kevin Huizenga visited, Art Spiegelman Chris Ware visited, but not when I was a student, so I never got to meet him, but hes definitely a big influence. Jason Lutes was actually a big influence on me when I was in college. Jar of Fools is probably one of the first indie comics that I really, really liked that I read when I was in college. So getting to be around him and I still do, since he lives here now was amazing.

A lot of the people that you mention that they bring into CCS, even though theyre all very different, they have an underlying aesthetic, coming from the tradition of newspaper cartooning. Is there a certain style that they try to move you towards in your cartooning? I dont imagine that, given the alumni that Im aware of, that any successful mainstream artists would come out of CCS.

There is a definite indie aesthetic there, but I don’t know if it’s just a byproduct. I mean, the faculty focuses a lot on the writing and storytelling, rather than a certain style of drawing. I do think that a lot of the types of cartoonists that you’re describing would be able to talk about that type of writing that a lot of the faculty are interested in. I also think it’s a byproduct of James knowing a lot of people in that aesthetic circle, since that’s the type of comics that he makes and is interested in. They would invite the occasional mainstream artist if they were interested in teaching us, or if they had something in particular they wanted to say to the students. I mean, Steve Bissette comes from a different circle than James Sturm. There’s never a moment during being at CCS when anyone says “This is how you should be making comics” it’s always examples of a way that comics have been made, and let’s discuss the merits of that. I wonder how much of it is a conscious decision and how much is just a byproduct of the personal tastes people who make the decisions at the school.

I don’t know if I have answer for that — I was hoping you would! [Laughter] You were saying that a lot of the focus is on the writing and storytelling aspect of comics. Does that mean that they expect you to come as a fully-formed artist when you arrive, almost like a post-grad program?

No, absolutely not. There’s a pretty broad range of types of students from different places as well as from different artistic places. Some students are fresh out of art school and have all those fundamental skills I don’t know if there’s ever been a student who’s never drawn before, but there’s been a few who haven’t drawn a lot in their lives. It’s not really about teaching how to make a specific kind of comics, but more about exploring and being exposed to different types of comics and then understanding why they work and how they are different from each other. There’s certainly not a plugged-in way that comics-making is taught here. It’s pretty broad and varied, and they try to offer as many different perspectives as possible.

So, they’ll expose you to screenprinting as well as penciling and inking and so on?

Yeah, but theyll say, Heres a nib, heres a brush heres some examples of how I use a brush, but then they also dont require you to use a brush, or theyll give you an assignment to use a brush and move on., which is pretty great.

Talking of schoolwork, I noticed that a few of the stories in I Will Bite You! Were comics that you had done as exercises at CCS — the tortoise and the hare strip, for example.  Is there a push there for students to create finished, published work?

Absolutely. They encourage you to consider the whole story and the whole package of comics, most of the time. The majority of the time, assignments are to be turned in as comics, like a physical book and you’re to make copies for every student, so that when you critique, everyone has their own copy and you’re critiquing the story as well as the presentation of the story. So you have to learn basic production and presentation, so that gives you an awareness of the end result. I think they do encourage you to focus on shorter stories because you know, we’ve all seen students who bite off a little more than they can chew and get too ambitious and think that they can do a graphic novel in the course of a year or a semester.

Its a two-year school and the second year is a thesis year where you spend the majority of your time working on a single project. I think the first few years, it was common for students to think that they could do a graphic novel and I think Ive only seen that actually happen, have a student finish a longform story, about two or three times. Most of the time they give up and change what theyre going to do over the course of the year. Its a long process making comics.

So, was the whole process worthwhile for you?

I had an amazing experience at CCS. I think I owe a lot of that to going to other art schools and being frustrated by trying to cram what I wanted to do into what they wanted me to do. So I had been looking for something like CCS for a long time so that, when it finally did come around, it was exactly what I had been looking for, and it made me very happy. So, I did come away with a lot and I did meet a lot of people and I did get to have an example of actual cartoonists, doing the type of comics that I wanted to do, and seeing how they lived and how they work. One of the greatest things about CCS is just the environment, getting to be around two dozen different cartoonists of different ranges, at different places in their lives — it’s energizing and it’s encouraging. Another of my favourite things was that it forced me to do a lot of finished work, because previously I’d tried to do stories on my own, and it was OK, but when I came to CCS, my output doubled or tripled. Especially in that first year, you do a lot of comics, a lot of work and that was really beneficial.

Like you said, a lot of the material in I Will Bite You! is from CCS assignments or they were done during CCS when I was just making tonnes of comics.

How did it affect your style of cartooning? Do you feel there was a growth in you, not just as a maker of comics, but as an artist and illustrator over the two years?

Sure, yeah. I dont know if that would not have happened anyway, had I not gone to CCS, just because I was still drawing a lot when I wasnt in school, but I think being around other people with different tastes gave me perspective on how I draw and the types of images I present and how I do that. A lot of the critiques being in an environment where a lot of your work is critiqued was helpful because I got to see how other people see my work and I got to hear what worked and what didnt work. I think that helped a lot in improvingmaybe in every aspect, it changed the quality of my drawing. I think thats the biggest thing, being around other tastes.

Was there any material you were exposed to during your time at CCS either as teaching material, or just something someone let you read that gave your work its direction? Something where you thought, This is where I want to be going and the type of stories I want to be telling,? Or did you already have a personal vision for your work?

Thats a good question. I was definitely exposed to a lot of examples of where I would want my work to go. I dont know what, its hard to say what that idea was pre-CCS, its hard for me to remember. I think that I had an idea, but its another one of those things where I cant pinpoint where things changed, I think its all just a gradual thing.

I think I’m a little bit of a victim of my limits. I think that my work goes in a direction, because it has to go there, because in my mind that’s the only thing that I’m capable of doing. You know, I’d like to do that but I’m only capable of doing this.

You talk about your limitations there, as if you’ve finished your development and you are the cartoonist that you’re always going to be. Do you not think that you’re art is going to continue to progress and you are eventually going to be able to go to those places?

No, I think it will it definitely will, and I can see that it has developed. I hope Im not finished! [Laughter] I do think my art will change it has to change I want it to change. Getting to see my work exist as a book, which it never has before, Im aware now of more directions of where Id like it to go, or even directions that Id like to get away from.

Id like to talk a little bit about the actual craft of your comics and your style of cartooning, because your strips are pretty unique compared to a lot of other young cartoonists that are emerging at the moment. Is there anything in your working methods that particularly different?

I use a couple of different methods. In the book, in I Will Bite You! there’s actually a lot of different methods in place almost each story was drawn differently, either with a different tool, or with a different way of writing. The turtle story [“Turtle Keep It Steady”] was drawn with a crappy brush on crappy paper and was drawn really quickly with very little planning ahead of time, where as something like “After School Snacks” I drew in really tight pencils ahead of time and I drew several different thumbnail versions, and the story that’s in the book is actually a second version. I had it published in an anthology a few years ago and I redrew it for this book, so that was a completely different process. I used really nice Bristol board, I used a brush pen and really tight pencils. So, everything’s really different. I like to have loose pencils whenever that’s possible, so that there’s still a little bit of spontaneity or surprise when I’m inking because when the pencils are really tight, then I get pretty bored when I’m inking it because I feel like I’ve already drawn it. I feel like it gets stale.

Everythings very yellow in the book! Is that something thats particular to your art, or was that more of a post-production decision when you were compiling the book?

I never drew any of the stories knowing that it would be yellow, but I did know that it would be yellow early on when I was putting the book together. My publishers allowed me to choose two colours to print the book and I chose black and yellow. I’m not entirely sure why! For a long time, it was going to be blue and pink that were going to be the two colours, but then I think I wanted black just because I like black, I like its immediacy, and then I chose yellow because I hadn’t really seen anything like that. I had seen a lot of books that are blue and pink, there are a lot of books that are red and green, and I feel like I’d never seen anything that was black and yellow.

I really like yellow, I favour it. That hasnt happened before, I typically go through favourite colours regularly, I change every few months and yellow has never been my favourite colour, so when it suddenly became a colour that I became really attached to, I thought it would be exciting to try doing that. So, when it came to putting the book together, I thought about applying a little bit well, obviously a lot of yellow to most of the stories, would be a good way to unify the book.

The yellow you use, though, is very pure and in-your-face. Its pretty much the full saturation yellow from the CMYK process. It almost seems to call attention to the process of the book, of the comics as physical objects rather than just stories. Is that something that you try to do with your cartooning? I notice that you do draw attention to the artifice of comics in a lot of your strips, that you seem to want people to pay attention to the fact that theyre reading, specifically, a comic.

Youre right. Its something that I cant avoid. Lately, in my newer material, Ive been trying to avoid drawing so much attention to the fact that it is a comic. Sometimes it feels a little bit gimmicky, or an easy thing to focus on, so I want to challenge myself a little bit more. But I do love when it works out, and I do love reading comics that are like that. A lot of the time, its the first thing I think of when Im doodling an idea. You know, Ill doodle a little boy and Ill doodle a sun and Ill think, Oh, wouldnt it be interesting if this were to happen, if he were to jump up and bite it or whatever, and because thats my impulse, I do tend to go in that direction. Lately, Ive been trying to challenge myself to not go with that first impulse and to come up with something else, or to focus on just the story, but I dont think Ill ever fully purge that from my system.

Youre talking about doodling there do a lot of your ideas begin in your sketchbooks?

Yeah, absolutely. That is another thing about going to art school, I learned to keep a sketchbook, I learned that its important to do that, and it became a crucial tool in helping to solidify my ideas. Its easy to have an idea or a thought in your mind, but it becomes something different once its drawn, because it enters into reality. It gives you perspective because you can look at it as an actual thing, rather than just a vague idea. All my ideas, and all my comics have from sketching and my sketchbooks. Or if they don't come directly from my sketchbook, then they are definitely nurtured in there. There have been many times where I’ve had a story idea in my mind, like maybe right before falling asleep, I’m thinking about it and lying in bed and maybe I’ll try to plot it out just by thinking about it. There have been many instances where I’ve had almost a fully formed story in my mind, but then when I go to draw it, it doesn’t work out at all, because it’s just an entirely different — there are aspects that I can see on paper that I couldnt when I was just thinking about it.

The sketchbook pages that youve posted on your website are pretty intense theres a lot of ideas crammed into one page and you can see that youre experimenting, that your minds wandering and riffing on certain themes. Do you ever do layouts in your sketchbook, or work on rough drafts of your comics?

Most of the time, I do everything in the sketchbook before I go to the final pages and there are definitely lots of pages that I dont post online from my sketchbooks that are full of thumbnails or layouts. Actually Ill lay out the entire story a couple of times in my sketchbook before Ill go to final paper. There are lots of pages of notes, sometimes fully written-out dialogue and description, some bullet-point lists of moments that Id like to hit in the story. So, yeah everything! Everything happens in the sketchbook, from doodling and playing with visual ideas and then actually plotting out the whole thing. Most of the time those pages just arent very interesting which is why I dont post them.

Im curious as to where your ideas come from. Ive noticed that in a lot of your comics theres a real mythological, almost Biblical, tone to them. You know, youll personify the seasons, or celestial bodies and have a lot of larger-than-life symbolism. Were you brought up with religion, or did you have an interest in mythology when you were young?

Yeah, I mean my family wasnt terribly religious, but they were Catholic and I think our family was very similar to a lot of families in that they might go to church on Easter or maybe Christmas, but otherwise there was no religion in the actual daily life at home. But I did go to Catholic school from when I was in first to fourth grade, and my grandpa was very religious, so Catholicism was always around. Catholicism is a very visual, grandiose religion, like all the art in the churches. A lot of the time, with the Catholic members of my family, the only art that was in the house would be a painting of Jesus or, you know, a crucifix or a statue of the Virgin Mary. So that was always in my periphery, that type of baroque, larger-than-life, super important religious imagery. And it was always so over the top, and at the time, it was just around, but now I realize how over the top it was: a dying body on a cross, or epic images of an angel coming down over a baby. I think that definitely contributed to what I do now, in the ways that you pointed out. I don’t know if it’s ever conscious, but I think it is becoming more so.

Mythology was interesting Ive always been interested in mythology and I think it comes from the mythology of Catholicism. Im not Catholic anymore, I dont know if I ever was terribly Catholic when I was a kid, but I think the idea of the rich mythology of Catholicism, or any religion, thats always hinted at with a statue or a stained-glass window or even a church ceremony little snippets of stories are told, theres a ritual and behind it theres this huge mythology and that was always interesting to me. I like stories and I like fantastical stories and theres always the collector mentality when youre a little kid and you have your baseball cards or your toys and you want to collect all of them, to have the whole set, and you want to know who each of the X-Men are and you want to know each power that they have. That was a huge part of my childhood, wanting to know everything about everything and cataloging all of that information and that informed my interest in mythology because I wanted to know all the gods and I wanted to know what Romans believed and what Greeks believed. That definitely informs my comics now and that collector mentality has contributed to me liking comics and being drawn to that type of art because its organizing information in a visual way, its telling a story through organized information. Thats really attractive to me subconsciously, and Im trying to be more conscious of it now so that I can play with that. Thats why I was drawn to comics in general and the types of stories that I tell. I think Im just recently becoming aware of that, and Im curious to see how thats going to affect my comics in the future.


Is there something major that you’re working towards now? I Will Bite You! has been released, which was mainly your short comics — is there something longer that you’re planning?

Yeah, I’m actually hesitant to do a longer story because I’ve never really done anything like that before, but I’m definitely thinking about it. I am really attracted to the short story, though, I feel like there’s a lot of things that I haven’t done yet and a lot of things that I’d like to try to do. I had a lot of fun putting together the book and thinking about creating a cohesive whole object out of small pieces from different places. I think a lot about music albums and the ways musicians and producers put together albums that way. They’ll have a lot of songs and they’ll pick the ones that work best as a whole, then it becomes about sequence and then theme and they’ll make new material to fit this whole that they’re creating out of different pieces. I feel like I haven’t done everything that I want to do in that format.

That said, I do prefer to read longer stories and I hope to get there eventually, but right now theres no real gears turning for that. Although I say that, but I did actually just finish a graphic novel. I did a biography of Helen Keller for young adults and that was my day job for a long time. And I just finished just a couple of days ago, actually finished drawing it. And thats like 86 pages, so its definitely the longest thing Ive ever done, but its so different from the rest of my work that sometimes I dont even consider it as part of my normal output.

Was that purely a work-for-hire? You didnt write it or conceptualise it, you were just commissioned by a publisher to illustrate it?

I was commissioned, but I did write it as well as draw it. CCS has a publishing partnership with Hyperion Books, which is a part of Disney and they did a series of biographies for young adults. James Sturm did one about Satchel Paige, Jason Lutes did one

Oh, the Houdini book.

Yeah! So they invited me to do one and they asked if it wanted to draw it, or write it and draw it and I did request to write and draw it, and they let me, I dont know how or why they did, but they let me. [Laughter] That was like three years ago and I just finished it. The writing process took, like, well I finished school and then I took a year off, and then I took a year to write it and then it took another eight months to draw it.

The style that you use in that book, is it the same as your own comics, or have you had to employ a more realistic, representational style for it?

It’s a little bit more representational. It’s not as exaggerated, proportionally. The characters are more realistic, there’s no little monsters or anything, obviously. I don’t think you’d have any problems recognizing it as my art, but I think because it’s not the kind of thing I’d normally draw it’s regular people and it’s in the 1890s, so there’s a lot of period dress and environments. So, I think seeing my style in that environment might be a little unrecognizable. It’s a little hatchy, I use a lot of hatching and thin line. It’s a lot like the “Too Far” story in I Will Bite You! maybe a little bit more realistic.

Did you find it difficult to keep your style consistent? If you’ve been working on it for three years, I imagine your style has grown and developed considerably over that time. Do you see a difference between page one and page 86?

I tried, I definitely tried, but there is a big difference that I notice. I dont know that its too jarring, especially when you start reading the story and it just gradually, subtly changes, but it does change. Obviously, I didnt want it to, but Im happy with how I grew. It was only 8 months to a year when I was actually working on the final drawings, so there werent a lot of changes in my art. I don't know if someone who doesn't ordinarily pay attention to that sort of thing would notice.

A funny thing that happened when I first started drawing, I tried to hold back on the hatching because that would be too time consuming and I tend to get carried away if theres a lot of detail. I was doing something weird where I drew small hatching on clothing and on faces that was tight and small and the publishers thought that it was dirt or mud on characters. [Laughter] So, they asked me to change that and I need to go back now and fix it a little. So, thats something that you might notice when you read it.

So, that was your first gig after graduating from CCS? Thats pretty impressive.

Well, there were a couple of anthologies that I got invited to do, but yeah, thats my first paying, high-profile gig.

How did the publication of I Will Bite You! come about? Did you already have a relationship with Secret Acres, or were you blindly sending out submissions to publishers?

They were friends of a friend and Secret Acres was just getting started, you know, putting their house together and getting ready to do their first few books. They visited CCS because they had a friend who was in my class and they just kinda wanted to check out the students and see if there were any prospective cartoonists that they’d want to hire, and they ended up publishing three or four CCS students: Gabby Schulz, do you know Gabby?

Oh, Ken Dahl…Monsters

Ken Dahl, yeah, he was a fellow at CCS and he was living here at that time; and Sam Gaskin was a student and they published him. They’re about to publish Sean Ford and he was in my class, he was the one that introduced us we just met at a party, I gave him a bunch of my comics and shortly afterwards they contacted me and said they wanted to put together a collection. They were in no hurry to put it together, so over the course of a couple of years, I just had that in the back of my mind, that the stories I was working on could maybe go in that book, but I never submitted anything to them before meeting them. One of the things they do encourage you to do at CCS is to give a lot of your comics away to people, just to get feedback, so that was definitely in my mind to get feedback.

When you were putting together the book, were you working with an editor? Was it like that artist/producer relationship you described earlier?

They would give me feedback when I asked for it, but they really gave me as much freedom as I wanted. They say that they pick the artists they release because they like them, and they just let them do whatever they want. I think if I had asked, they would have given me more feedback than I got. I tried to pay attention to the type of stories that they liked, over the course of a couple of years, from meeting them to putting out the book. I think the book might have been different, had they said that they liked different stories. The first story, “I Will Bite You!” was the first story that they really liked and that one story ties the book together, or was the catalyst for a lot of the themes, and I don’t think that would have been the case, had they not liked that story. So, that little bit of feedback directed the whole book, but aside from that, it was whatever I wanted to do.

Before the book came out, though, you had self-published a couple of the stories, I Will Bite You! and Turtle, Keep It Steady. Was that just purely for more feedback?


Yeah, for the most part. I like self-publishing, and I like having control and I like the lack of pressure in making an editor or publisher happy, and I like the independence of it, being able to be there for the printing and binding process.


I think I also just wanted to be part of a bigger community, to meet other publishers and cartoonists so I could know more people that were interested in what I was interested in, and could also teach me stuff and introduce me to new things. I wanted to be in Mome, the Fantagraphics anthology, so I think that’s the one thing that’s always been in the back of my mind. So, that’s the only real career-oriented goal I had in giving my comics to the people at Fantagraphics — everyone else, I just wanted to be friendly and get my comics into as many hands as possible. Self-publishing was just a great way to do that and having that public presence as someone who produces comics and giving them to people, kept me making comics with self-imposed, regular deadlines, so that I wouldn’t just hole up in my apartment and work on comics by myself. So, wanting to be part of a community kept me doing that.

And you just made it into the final issue of Mome, which is out soon. You hadnt been in any of the previous volumes, had you?

No, they invited me to be in Mome, maybe a year ago, and I always kept it in the back of my mind, thinking that, if I had an idea for a story, Oh, Ill do that for Mome when I get the time, and I just ran out of time. Then, one day Eric Reynolds emailed a bunch of us and he said, I know that I invited you to be in Mome, and I know youre interested in doing something for us. Wellthis is your last chance, so youd better get something in if you want to. Thats a sad thing.

Do you think that’s a sign of things to come, that if Fantagraphics can’t support an indie anthology, there’s not going to be much future for them?

I don’t know, I hope not. I see tonnes of small publishers doing indie anthologies they’re out there, for sure. I don’t know about ones that have as high a profile as Mome did, I don’t know if that will ever happen again. I’m sure people said that pre-Mome, right?

Yeah, I suppose there was Zero-Zero, which ran for 26 issues, and Momes had a similar run now. I suppose the difference to me is that if Fantagraphics puts out an anthology, they have a curatorial role and their profile lends a lot of cache to the book. With smaller publishers, theres often not that same guarantee of quality, and they can be more vanity projects. Most small publishers wont be able to bring in established cartoonists like David B., or Paul Hornschemeier, or whoever to do short works for them and bring these cartoonists audience to lesser-known artists.

Yeah, youre absolutely right, thats a good point. Reading about Eric deciding to stop publishing Mome, hes adamant that it wasnt a financial thing, just that he couldnt work on it anymore. I hope theyll come back with something different soon. I think if I were in a more cynical mood right now, Id say, Yeah, its a terrible sign of things to come…” [Laughter] Well, it is! Its really sad and I think youre right there isnt anything else, and I dont see anyone rushing to fill that void, either. Who else is going to do it? But, right now Im in a good mood so Im saying its good and that something else is going to come!

Well, I was going to talk to you about Xeric grants, but I guess I won’t if you’re in a good mood and don’t want to be brought down. But, I suppose that’s not something you ever applied for, was it?

No, I never did, but it was something that I always thought about that I would eventually. It seems like almost everybody does at some point. I hope something fills that void, too! What do you think? It seems like everyone is saying that with Kickstarter and the Internet that its not going to be as missed as it might have been years ago.

I dont know, I think Kickstarter is a very different beast to someone awarding you a grant. Its the same thing when people look at print-on-demand publishing, they say, Oh well, look at Warren Ellis and Wil Wheaton theyve had a huge success with that, so this is obviously the future, and I hate that. These guys already have a built-in, loyal fanbase, so obviously they can do well. Same with Kickstarter established creators with a reputation tend to do very well, but if youre just Joe Schmoe coming along with your first comic, thats a completely different situation. It just becomes a popularity contest to see whos got more Facebook friends or Twitter followers that will throw in a few dollars and get their comic published. But theres no guarantee that its going to be any good or better than Nigel No-friends, who doesnt raise enough money. There are no arbiters of taste, like you have with a publisher, or with a Xeric grant. Although, Im sure to some people thats a distasteful notion, having someone dangle money in front of you, but you only get it if they think youre good enough. But maybe those people arent as good as theyve convinced themselves they are, and maybe they do need to work harder and improve their skills, rather than just focusing on their ego-feeding self promotion. Sorry, I dont mean to rant.

No, you’re right, you’re definitely right. It feels like something that we shouldn’t have to think about and I don’t think that void will ever be filled because there are a lot of us that aren’t very good at being conscious of that aspect of publishing. A lot of us are self-publish because we have to and because it’s relatively easy to do, or we try to get publishers to publish us because that’s the next step up. I don’t know if any of us are thinking of alternatives actually, that’s not fair to say I’m not thinking of alternatives, I’m not very good at thinking about that aspect of it. So, in my mind I can’t conceive of how anyone would try and fill that void because it’s business, right? And that’s a whole different world.

Right, if you’re self-publishing, you’re not just a cartoonist anymore. You’ve got to be your own editor, designer, production manager, publicist — basically an entire publishing house in one person, and that’s incredibly difficult for someone to do. You barely have time enough to make your comics without adding all that other stuff.

Yeah


So much for your good mood, eh? [Laughter] Im such a doom merchant Right, lets change the subject and talk about something else. Wordless comics! [Laughter] A lot of your comics are wordless and Im wondering what attracts you to that form. Is it the ambiguity?

Maybe, yeah. I think thats a good point the ambiguity. I dont necessarily prefer to read wordless comics, but when I do read a wordless comic, I have a good time and I think that the better ones are really immersive. When I read my first few wordless comics, it would re-energise my belief in the power of comics, of its unique vocabulary. I think when I make wordless comics, its about stripping away as much as I can. When I draw I try to get it as basic as I can, without embellishing my mark-making tendencies. When I write I try to get at the point as simply as I can and then Ill build from there. When Im thumbnailing or coming up with ideas, I think typically, most of my comics are wordless. Its only when I get to a point that I cant express anything without using words that Ill use them. So, if I can avoid using words, then Ill stick with that. I think another part of it is that I dont have a lot of confidence in my literary voice yet. I dont know if I have a great handle on language or prose writing, so its a way to avoid getting into trouble, or getting into water that I cant navigate, but I think thats changing too. I have nothing against comics with words in them [Laughter] its just something that tends to happen.

Who are some of the cartoonists you read that re-energised you?

Right now, I’m thinking specifically of Jason, the Norwegian guy. I think Chris Ware has some good wordless strips in some of his Acme Novelty Library. I think a lot of the time if I read a Peanuts strip or a Calvin and Hobbes strip that happened to be silent, I’d be particularly tickled or intrigued. Yeah, Jason was a big eye-opener for me, getting to see just how, having such a unique sensibility he has the big eyes, those blank faces he has it’s powerful and immersive.

Yeah, I guess he’s coming from the silent cinema tradition, where there wasn’t a lot of nuance in the facial acting — it was either an extreme emotion, or no emotion at all. I think that plays in really well with his sense of humour, though and the type of comics that he produces.

Thats a good point, that makes perfect sense.

Are you a fan of Jim Woodrings work? Particularly the Frank stories?

Oh, yeah, definitely. He had the same impact, if not more so. He has such a cohesive language, but its so different. Even nowadays, you look back at his work and its still so different and hes so consistent, with the weird floaty shapes and the hatching and expressions. Hes a huge influence.

When he was doing his latest book tour, he was talking about why those stories had no words and he said that he couldnt imagine Frank or any of the other creatures speaking in a known language, that theyre of their world with its own rules, so the only way to convey that was without words. Im wondering if thats something thats a part of your work as well, since you often populate your stories with monsters.

I guess thats fair to say. I dont know how conscious it was, but I guess Im maybe more comfortable if I have to create everything like a whole new world, where I can make up all the rules. Whereas, if I do a comic thats more realistic, more clearly in the real world, I get nervous about being correct drawing a building and having it look like a building without becoming overly technical. Thats a very good point, Id never thought about that.

So, whats next for you the Helen Keller project is finished now?

Mm-hmm.

Cool, so whats going to come after it?

That’s a good question! I’ve been trying not to nail anything down in my mind because I worked on the Helen Keller book and I Will Bite You! alongside each other for about two years and right now I’m at the tail-end of that, I still have a lot of production work to finish on Helen Keller. Once I finish, though, I think I would like to leave things as open as possible. With that said, I already have a number of anthologies that I’m trying to contribute to and I have a few ideas for short stories. Like I said before, I’d like to play with short stories a little bit more. I really like how it’s happened I never planned for my career to go any particular way, but I do enjoy contributing to anthologies and I do enjoy making short comics so that I can have a good amount of finished work at the end of the year. It’s not a huge body of work, but I have done a number of stories and a number of different types of stories.

One thing that Id like to do, that Ive been thinking about a lot, is getting back because its been a few months since Ive done one since Ive been so busy with the Helen Keller book is getting back to self-published mini-comics. Id like to get back to making physical objects again. Id like to make another comic that I can really pay attention to the production of. There were a few of those stories in I Will Bite You! that I had a lot of fun with producing, physically, and Id like to do that again. I have that itch! Ive been thinking a lot about my online presence thinking about which comics to put online, or serialize. As far as content, Id like to do stories that are different from what Ive been doing. I mean, I Will Bite You! was fun because I got to use hindsight and look at all the various stories and figure out the themes that Im interested in. So, now Im a little bit too conscious of the themes that I keep using, you know: little boys, celestial bodies and so on. Id either like to explore those same themes in new ways, or Id like to move on.

You decided to stay on in White River Junction in Vermont. Have you got any inkling of returning to CCS as a teacher?

I would love to. I really like talking about comics and I really like talking about the process, but I dont think Id be very good at it! [Laughter] Theyve invited me to teach a couple of workshops. Every year, I teach one or two colouring workshops or binding workshops andIm just a mess! Im not very organized with my resources, so any presentation I make is always a mess. Im not articulate to a class you know, speaking to a group of people is way different I can speak to you easy enough, but speaking to a class is a whole different thing. It shocked me how difficult it was for me.

Lynda Barry told me one time shes very sincere and a very intense person to talk to she gripped my hand and looked me in the eye and said, Keep doing what youre doing. Keep making comics, but in ten years, you need to become a teacher so that you can give back to the community. I took that to heartuntil I tried to teach. [Laughter]  I feel a little bit of an obligation to do what she said and contribute to a community, but that being said, Im not the best at it. Maybe Ill get better. Ill try.

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