22 October 2011

Review: Daybreak by Brian Ralph


Daybreak – Brian Ralph (w/a)
Drawn & Quarterly, $21.95, ISBN: 978-1-77046-055-3

Just when you think zombies have run their course, and the horror genre has flogged that reanimated horse back to death, then some artsy comics guy comes along and offers something new.  It’s true that Brian Ralph is all-too aware of how cliché zombies have become, and that the familiar tropes of the survival narrative have no surprises left.  So, rather than attempt to create an entirely original take on the shambling menace, he subverts the formula to his own ends.

Ralph was one of the founding members of the now-legendary Fort Thunder art collective — who not only spawned fellow cartoonists like Mat Brinkman and Jim Drain, but also bands like Lightning Bolt; started a punk renaissance in knitting and even pro-wrestling.  Through that lens, the new disciplines in art like comics, film, video games and graphic design blended into a cohesive whole.  It’s by that approach that we can really begin to appreciate the form and innovation of Daybreak.


One of the problems with transferring the video game idiom to other media is the lack of interactivity and that often characters are mute, with nothing to further the plot but mission-based objectives.  So, it was a bold move to frame Daybreak as a first-person adventure — all the action is seen through the eyes of the nameless protagonist and all his/her dialogue is implied.  Rather than giving us an empty vessel of a character, though, it provides a more immersive experience in the comic — the character’s survival becomes our own and our own emotions are transferred to the world of the story.

Like many zombie tales, Daybreak begins in medias res with us, the reader/protagonist, meeting a fellow survivor of the undead apocalypse.  This one-armed companion serves as our guide throughout the story which, while it trots out all the expected events and characters — the grizzled old man holding out against the monsters, close-shave encounters with the zombies, a cute puppy who somehow manages to survive, you can probably fill in the rest of the list yourself.  Even still, it feels fresh thanks to Ralph’s chiseled ink lines and the swift, clockwork pacing of his six-panel grids.  It has the feel of a minicomic — immediate, experimental, with a distinct authorial voice. It takes zombies out of the mainstream and back to their cult, underground beginnings.

While Fort Thunder may be long gone, Ralph’s work here proves that the DIY aesthetic and hyper-mélange of art can still break new ground.

— Gavin Lees

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